diff --git a/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md new file mode 100644 index 0000000..fd0e7fa --- /dev/null +++ b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md @@ -0,0 +1,15 @@ +
However, recognizing and correcting these common foundational errors is the fastest way to improve your gameplay.
+
In this guide, we will highlight the absolute most frequent mistakes and provide actionable advice to fix them.
+The Sin of Over-Capping +
This concept, known as 'leaking,' will slowly but surely put you at an insurmountable economic disadvantage.
+
Always act just before the bar hits absolute maximum to ensure continuous, unbroken resource generation.
+Always make a play before capping out.Don't wait perfectly still.Even playing a tank in the back is better than nothing. +The Fear of Tower Damage +
If a lone, weak archer walks across the bridge, a novice will often panic and drop a five-cost unit to stop it.
+
Learning exactly what your tower can defend unassisted is a critical skill that comes with experience and observation.
+MistakeWhy It's BadDropping everything at the riverThe opponent defends on their side with the help of their tower, generating a massive positive tradePlacing everything on one tileA single fireball or poison spell will destroy your entire army instantly +The Solo Mindset +
Finally, novices often focus entirely on their own cards and ignore what the opponent is doing entirely.
+
Start small: just try to remember if they have used their main heavy spell recently.
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