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In many strategy games, victory is determined by who possesses the strongest army or the most resources.
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In the classic arena battler layout, the map is divided by a river with only two small bridges serving as crossing points.
+The Ultimate Choke Point
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Because every ground unit must cross one of the two bridges, you always know exactly where the enemy must path.
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If you play your defense too far back, the swarm spreads out, rendering your splash damage virtually useless.
+Use cheap units to physically block the bridge.Beware of flying units; they ignore the bridges entirely.Keep pressure on the river to stop offensive mortars or x-bows.
+Creating Your Own Choke Points
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Beyond the natural choke points provided by the map, you can create artificial bottlenecks using your own defensive structures.
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You are essentially building a custom trap that the enemy AI is mathematically forced to walk into.
+Map AreaHow to Use ItThe MoatPrevents ground melee units from attacking instantly; allows ranged units to safely shoot across the gapCenter Base PlacementThe most valuable tile for defensive buildings; pulls units from both lanes equally and utilizes both princess towers
+Owning the Arena
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Every time they try to attack, their units melt at the bridge; every time they defend, they are fighting in your chosen kill zone.
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Do not just play cards randomly on the field; think about the geometry of the arena.
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